![]() ![]() Pilot : Changing altitude is faster and crew member are less affected by gravity This number can be tweaked for each skills to make the less appealing ones more interesting. So the first one add something like 25%, the second 15%, then 5%. We could also make that each skill three add passive bonus, with a diminishing return. So maybe for these 4 stations, you can't use them at all if you don't have the skill unlocked. The problem is that you can have only one guy at these stations, so if the dedicated guy is down, you replace him with anyone while revive him. Technician and machine gunner can be good, but the thing is, you can use a machine-gun or repair something without unlocking any skill, and it's generally good enough, while you never have enough medic on board.Īll the remaining skills (radio, map, bomber and pilot) are really useless. This will not auto reload both turrets' abilties though.I feel right now medic is the most useful skill by far, and you should give it to pretty much anyone.
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